Devlog
- November 22, 2019 by craftsmangames2#Action RPG, #Exploration, #Hand-drawn, #Post-apocalyptic, #Singleplayer, #Story Rich, #Top down shooter, #Zombies"Mission" almost complete! I spent a lot of time implementing the trigger area into unity. It was not the trigger itself that was in question, but the cinematic dialogue. In addition, the basics of th... Continue reading
- November 07, 2019 by craftsmangames4#Action RPG, #Exploration, #Hand-drawn, #Post-apocalyptic, #Singleplayer, #Story Rich, #Top down shooter, #ZombiesI've finished some code refactoring, and the perk system, now it is implemented in Unity. The thing's gonna be easy. There are two types of perks: general and hero perk. Every hero has a perk. You ca... Continue reading
- October 26, 2019 by craftsmangames3#Action RPG, #Exploration, #Hand-drawn, #Post-apocalyptic, #Singleplayer, #Story Rich, #Top down shooter, #Zombies, #Zombie, #ActionHi guys! This week's report follows. With a little more on the loot function, the inventory user interfaces are finally ready. Heroes pick up items that get in the backpack and get some animation. The... Continue reading
- October 13, 2019 by craftsmangames3#Action RPG, #Exploration, #Hand-drawn, #Post-apocalyptic, #Singleplayer, #Story Rich, #Top down shooter, #ZombiesThis week I managed to implement the backpack in unity. Essentially, I kept the early concept, it worked well, so why would I change it. The concept is that each hero has a unique backpack and has a c... Continue reading
- October 05, 2019 by craftsmangames3#Action RPG, #Exploration, #Hand-drawn, #Post-apocalyptic, #Singleplayer, #Story Rich, #Top down shooter, #ZombiesSo I think the loot system is finally “done”. You get some loot from crates like cars and boxes. The crates have a new interfaces. Every lootable object has a "search" icon. To loot you click the... Continue reading
- September 29, 2019 by craftsmangames3#Action RPG, #Exploration, #Hand-drawn, #Post-apocalyptic, #Singleplayer, #Story Rich, #Top down shooter, #ZombiesAfter a long period of pondering, I came up with the time to develop a concept for how to survive the remaining development period. On this beautiful fall day, I walked in the park, and I have to need... Continue reading
- September 28, 2019 by craftsmangames1#post apocalyptic, #zombies, #survival, #unity, #haxe, #android game, #2d, #top down, #hand drawn, #story-richWhy not, I thought. Get right into the thick of things. This is the first blog post by Craftsman Games, and I set myself no less than to document the development of my love game Dead World Heroes in... Continue reading