Dead World Heroes - DevLog#7 - Trigger areas


"Mission" almost complete! I spent a lot of time implementing the trigger area into unity. It was not the trigger itself that was in question, but the cinematic dialogue. In addition, the basics of the task system have been completed, so there is still a little work to do with the top right mission display. What makes me feel good is that this reworked version is much more fluid than it was before.


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Files

DeadWorldHeroes-EarlyAccess.apk 74 MB
Sep 27, 2019
DeadWorldHeroes-Wallpapers.zip 1 MB
Sep 29, 2019
Ticket_For_Full_Version_PC_and_Android_with_Full_Access.jpg 259 kB
Sep 29, 2019
Ticket_For_Full_Version_PC_and_Android.jpg 244 kB
Sep 29, 2019

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