What you can plunder today, don't postpone it tomorrow
Hi guys! This week's report follows.
With a little more on the loot function, the inventory user interfaces are finally ready. Heroes pick up items that get in the backpack and get some animation. The pick up animation of the two loot boxes has also been renewed. In order to give the player clear feedback on collecting another loot, these boxes received a fly animation. These are the boxes that can be opened after the mission. Additionally, the cooldown has finally been added to the heroes' special ability. The summary video shows you everything.
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Dead World Heroes
Are you strong enough to survive?
Status | In development |
Author | craftsmangames |
Genre | Action, Strategy, Survival |
Tags | Action RPG, Exploration, Hand-drawn, Post-apocalyptic, Singleplayer, Story Rich, Top down shooter, Zombies |
More posts
- Dead World Heroes - DevLog#7 - Trigger areasNov 22, 2019
- Every hero needs a friend - The Perk SystemNov 07, 2019
- The Backpack - Part OneOct 13, 2019
- Loot systemOct 05, 2019
- Deal With The Dev Guy - A Special OfferSep 29, 2019
- Fog of War, Unit visions, LightsSep 28, 2019
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