Fog of War, Unit visions, Lights
Why not, I thought. Get right into the thick of things.
This is the first blog post by Craftsman Games, and I set myself no less than to document the development of my love game Dead World Heroes in a way that might not only be interesting for post apocalyptic zombie game lovers but also delicious serve as a treat to those brave girls and boys (men and women) who also see game development as the ultimate meaning of their lives. It is planned that this blog will cover technology and marketing topics, so be healthy.
Anyone who has ever started into game development knows exactly the hard way from idea to reality - many prototypes are done in the trash. At the moment, I am in such a difficult situation as I have been developing the game in haxe for 1,5 years. Haxe is a really great thing, but a series of events have taken place that - who knows if it was a blessing curse? - I have come to the conclusion that this is not the right framework for me. In haxe the development was tremendously difficult and complicated.
So I'm in a huge task because I have to upgrade the whole system to Unity. This porting task has been going on for 2 months now, and I need to remake in Unity everything I created earlier. But both visuals and the control will be much better and fluid. Of course there will be new contents and mechanics in this improved version. I don't know when this will be done, I need 1-2 months for sure. Anyway the code is cross-platform, if there is a real need for it, then the next release might come out on PC too. I really want this game to be really cool!
So I’ve decided it’s finally time to show some Dead World Heroes development progress!
Here are the highlights of what has been going on:
I've made the basics of the game in Unity.
The data structures are ready. The heroes and their skills are working, I haven't changed the user interface, and I managed the control mode the same way. I made the health bars and other displays a little nicer.
New lighting system.
This ensures that the days and nights look much better.
Improved Fog of War design and mechanics.
This offers much better performance, especially on mobile.
The rules of visibility got a little twist.
Zombies and the interactivity icons are visible only if they are inside player’s vision.
And what does all this look like? Check out the video below.
As you can see, I’ve been busy! Thanks for reading, and stay tuned for future updates!
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Dead World Heroes
Are you strong enough to survive?
Status | In development |
Author | craftsmangames |
Genre | Action, Strategy, Survival |
Tags | Action RPG, Exploration, Hand-drawn, Post-apocalyptic, Singleplayer, Story Rich, Top down shooter, Zombies |
More posts
- Dead World Heroes - DevLog#7 - Trigger areasNov 22, 2019
- Every hero needs a friend - The Perk SystemNov 07, 2019
- What you can plunder today, don't postpone it tomorrowOct 26, 2019
- The Backpack - Part OneOct 13, 2019
- Loot systemOct 05, 2019
- Deal With The Dev Guy - A Special OfferSep 29, 2019
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