Loot system
So I think the loot system is finally “done”.
You get some loot from crates like cars and boxes. The crates have a new interfaces. Every lootable object has a "search" icon. To loot you click the object, and your troops gotta go there. Loot takes some time, and finally you get your reward. Thanks to Unity, I made the animation of the looted items a little more flexible.
And how does this all work? Our hero's field of view is of great importance, because outside the field of view only the object is visible, but the icon is not. Falling objects can take many forms such as ammunition, shield, medkit, cards, keys, etc. There will be items that only a given hero can use, and some that anyone can use. I designed a simple little user interface for this common objects: by clicking on the object you can choose which hero to run for. Items can't be picked up yet, I need to implement it in unity, so this will be an upgrade for next week!
Let's check out it in action in the video below!
I’m pushing really hard right now to get a PC demo out as soon as possible! Stay tuned for more updates soon!
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Dead World Heroes
Are you strong enough to survive?
Status | In development |
Author | craftsmangames |
Genre | Action, Strategy, Survival |
Tags | Action RPG, Exploration, Hand-drawn, Post-apocalyptic, Singleplayer, Story Rich, Top down shooter, Zombies |
More posts
- Dead World Heroes - DevLog#7 - Trigger areasNov 22, 2019
- Every hero needs a friend - The Perk SystemNov 07, 2019
- What you can plunder today, don't postpone it tomorrowOct 26, 2019
- The Backpack - Part OneOct 13, 2019
- Deal With The Dev Guy - A Special OfferSep 29, 2019
- Fog of War, Unit visions, LightsSep 28, 2019
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